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"Werewolves"
Beast Division
Department for the Regulation and Control of Magical Creatures
Ministry of Magic
DEFINITION OF A WEREWOLF
An individual afflicted with lycanthropy; an individual that uncontrollably
changes from a human form into a wolfish form as a result of the full
moon; a dark creature that actively seeks the death of humans during the
full moon; a formerly-human beast possessing a human form, transforming
into a wolf form as a result of the full moon; "man-wolf"
MINISTRY OF MAGIC CLASSIFICATION
XXXXX - Known wizard killer/impossible to train or domesticate
Werewolves are classified as magical beasts and dark creatures
THE FULL MOON AND TRANSFORMATIONS
When the sun sets and the full moon rises, werewolves tranform into a
wolfish body and mind. They do not return to human form until the full
moon has set again. It is speculated that the transformation may be slightly
delayed if the werewolf has not yet been exposed to moonlight.
The transformations are known to be quite painful, as the body is entirely
reshaping itself. The proper growth of child or adolescent victims may
be inhibited or delayed due to the interference of the transformations.
Some potions may relieve the pain, but conclusive studies are forthcoming.
Werewolves do not retain their human mind when they transform; they are
taken over by the wolfish mind and instincts. In the early stages of the
condition, werewolves might not remember what the wolfish mind experiences,
as they are still adjusting psychologically to their lycanthropy. Some
werewolves successfully block their memories of what happens when they
transform, but this is regarded as unhealthy behavior.
GEOGRAPHIC RANGE
Found worldwide, the werewolf can live wherever a human or wolf can survive.
Werewolves are believed to have originated in northern Europe, where their
populations are more concentrated, but significant numbers are also found
in western Europe and North America. They are less common in Africa and
Asia, and have no significant presence in the Pacific Islands.
PHYSICAL CHARACTERISTICS
The wolf form of a werewolf differs from a normal wolf in several ways:
- Larger in overall size
- Snout is slightly longer and broader
- Teeth are longer and sharper
- Shoulders, back, and limbs are more muscular
- Paws are larger, with stronger claws for tearing and ripping (normal
wolves don't use them as weapons)
Coloration varies depending on the werewolf's place of origin. Heavy amounts
of white fur are common among northern Europe populations; western Europeans
tend towards mixtures of white, grey, brown, and black; pure black is
more common in werewolves than in normal wolves, especially in African
populations. Interestingly, the coloration of the wolf form almost always
is reflected in the human form, particularly in eye color and fur/hair
color. Pale skin generally reflects the wolf form having a white underbelly,
paws, and muzzle; darker hair colors reflect darker shading on the head
and back; grizzled hair is very common. Strong differences in coloration
between forms are rare.
Generally, the human form is not readily identifiable as a werewolf, as
the features associated with lycanthropy can also be found in normal humans.
However, werewolves share some common physical traits:
- Thick hair, increasing in colder seasons and climates
- Thick nails that grow towards points (rather than being squared or rounded)
- Longer canine teeth (with pronounced points) and sharper premolars and
than is usual in humans
- Unusual shading and patterns of hair coloration (reflecting fur coloration)
- Dark-rimmed irises, which are often warm shades of brown (yellow eyes
have been noted in many feral werewolves)
- Unusually youthful features (due to dark magic reducing effects of aging)
*
- Possible stunted
growth (if victim of childhood/adolescent lycanthropy) or unusual muscularity
for level of physical activity
* Although many develop lines from stress, the features
remain rather young and the skin retains youthful elasticity
These wolfish traits start to show in the human form after several dozen
transformations. The development might be slowed if the human mind continues
to reject the wolf; some werewolves actually show NO signs of the wolf
despite experiencing hundreds of full moons.
Childhood and adolescent victims tend to develop all of the traits in
varying degrees. Adult victims are more successful in retaining an unaltered
human appearance, or possess few wolf features that aren't obvious to
the unaware.
Feral werewolves usually develop all of these traits to a strong degree,
the wolf in them very apparent. They also tend to have far sharper senses
than humans due to the heavy influence of their wolf side.
After a transformation, the human form often exhibits a paler complexion,
dark circles under the eyes, increased thickness in hair and nails, and
exhaustion.
Werewolves have a greater resistance to disease than both humans and wolves,
and their wolf form is more difficult to injure than a normal wolf. Because
of their human form, their lifespan is far greater than that of a normal
wolf. Due to the genetic changes caused by lycanthropy, werewolves can
no longer produce offspring with humans (or with wolves.) However, because
of the transformations, any possible offspring are destroyed in the womb
long before they can fully develop; thus, werewolves are unable to reproduce
even among themselves.
Lycanthropy is passed through the bite of a werewolf. There is conflicting
evidence as to whether the werewolf is contagious in their human form,
however.
BEHAVIOR
Generally, werewolves are solitary creatures, regardless of the moon phase.
Unfortunately, knowledge of werewolf psychology is limited at this time,
but it is clear they are psychologically separate from both humans and
wolves. Because of their transformations between forms, a werewolf could
be considered to have two minds operating under completely different instincts;
some werewolves, however, behave no differently when in human form. Individual
beliefs regarding their own mind-set vary considerably.
Werewolves tend to be more irritable, aggressive, and prone to violence
before and after the full moon. Some werewolves successfully curb these
behaviors, but experience heavy exhaustion as a result of battling their
"wolf mind." Psychiatric disorders are common, and proximity
to the full moon increases the onset of related symptoms.
Many werewolves attempt to integrate themselves into human society (wizard
or Muggle, depending on their preference,) though they are usually met
with persecution when their condition is known. Werewolves are not permitted
to reveal their condition to Muggles, as it alerts Muggles to the existence
of magical beasts; thus, the rare Muggle werewolves are greatly distanced
from their friends and relatives. Werewolves are often withdrawn and reserved
among human company, and they may harbor unfavorable or violent feelings
towards humans.
Feral werewolves have been isolated from humans and exhibit highly aggressive
behavior when approached, prefering to keep to their own kind or remain
alone. It is strongly recommended that feral werewolves not be approached
near the full moon, as violent reactions are likely. Some form packs with
hierarchies comparable to that of grey wolves.
Most werewolves do not identify themselves as "human," particularly
if they were infected with lycanthropy at an early age. Adult victims
may think of themselves as human beings afflicted with a disorder, rather
than a separate species. Some parents of werewolves encourage this line
of thinking, though it often causes confusion and self-doubt when the
werewolf enters puberty.
The wolf form is incredibly dangerous and murderous; it will attack and
attempt to kill any human it finds. Survivors of werewolf attacks almost
always become infected with lycanthropy themselves, as the werewolf's
bite transmits the condition. Muggles rarely survive attack, as they don't
know how to defend against them; werewolves usually develop from wizards
or wizard-borns.
DIETARY HABITS
The wolf form almost exclusively pursues humans, far prefering them to
normal wolf prey, such as moose, bison, and reindeer when in packs; small
mammals when alone. If hungry enough, the wolf form will resort to animals,
but it will always seek humans when available. Like a normal wolf, the
werewolf recognizes weak prey and prefers it over stronger, healthier
prey (which would be more difficult to subdue.) Children, the elderly,
and the infirm are at great risk.
The human form prefers (red) meat to plant substances. It isn't strictly
carnivorous like the wolf form, but due to the changes in its biology,
it could survive on a carnivorous diet. Some werewolves attempt to become
vegetarians, but it is rare that they succeed.
SILVER ALLERGY
Silver has magical properties of a lunar nature, and is commonly associated
with the moon. Many beasts that are affected by the moon are also affected
(though in different ways) by silver.
All werewolves are allergic to silver, but in varying degrees. Some are
highly allergic in one form, but only mildly in the other. Possible allergic
reactions upon contact with silver are:
- Itchiness
- Hives
- Stinging
- Blisters
- Burns (possibly severe)
- Shooting pains
- Headaches or migraines
- Nausea (possibly vomitting)
- Dizziness/vertigo
- Loss of consciousness
Psychological effects have also been noted; the wolf form becomes wildly
enraged and even more dangerous. The human form might additionally have
a strong increase in aggression and violent tendencies (often described
as having the "wolf mind" brought out.)
Though rare, some werewolves experience symptoms from mere proximity to
silver, especially when present in large amounts. It is highly recommended
that those individuals be kept away from any silver or silver compounds
to prevent attacks, as it is uncertain what amounts might cause the reactions.
Some Muggle literature suggests using silver to kill a werewolf; this
is a dangerous assumption. It has been noted that silver alone DOES NOT
kill a werewolf without extreme exposure over a long period of time, and
it may only make their murderous behavior increase. Relying upon silver
for protection is not recommended. However, enhancing normally non-lethal
weapons with silver can prove useful, as can utilizing silver in offensive
spells. Pelt hunters should avoid using silver, as the allergic reactions
may cause damage to the pelt or decrease in quality.
WOLFSBANE AND THE WOLFSBANE POTION
Wolfsbane (or aconite; monkshood) is as highly poisonous to werewolves
as it is to humans. The plant itself can help subdue werewolves, though
it isn't recommended that one brandish it in the hopes of avoiding attack.
The wolf form seems to have far stronger reactions to wolfsbane than the
human form, suggesting that wolfsbane acts to curb the wolf mind itself,
rather than actually affecting the human. Sometimes a small amount of
wolfsbane is placed by bedsides to treat psychological symptoms of silver
exposure. Like silver, exposure to and contact with wolfsbane can cause
illness and unconsciousness, so werewolves tend to avoid it.
Some wizard courtrooms place bundles of silver and wolfsbane near doorways
to ward off werewolves, with the assumption that the combination will
make the werewolf too ill to enter, but not provoke violent thoughts.
A recent development, the Wolfsbane potion eliminates the murderous behavior
of werewolves while in their wolf form, apparently by allowing the werewolf
to retain their human mind. It should be taken within the week preceeding
the full moon to produce the full effect. As the potion is incredibly
difficult to brew, it should not be attempted by any but the most highly
skilled Potions Masters. Weak brews may have little result, and improper
brewing can kill the werewolf. No substances should be added to the potion
besides the essential ingredients, as additional materials render the
solution inactive or even deadly. Imbiding further potions may also interfere
with the effects.
The potion is not a cure for lycanthropy, nor does any cure exist.
ATTITUDES TOWARDS WEREWOLVES IN THE UNITED KINGDOM AND IRELAND
Muggles have displayed a fascination with werewolves in their literature
and entertainment, generally portraying the horrific side of werewolf
behavior. As with wizards in centuries past, individuals suspected of
being afflicted with lycanthropy were imprisoned or executed. Their beliefs
about werewolves are often confused with Animagi, as they usually think
werewolves voluntarily transform. They also tend to believe werewolves
have a form that blends human and wolf characteristics.
It should be noted that the current use of the term "lycanthropy"
among Muggles refers to a psychiatric condition, where the individual
believes themself to transform into a wolf due to hallucinations.
The wizarding world shuns werewolves and persecutes against them. It is
commonly assumed that all werewolves are untrustworthy; dangerous regardless
of the moon phase; violent; murderous.
Childhood and adolescent victims are rarely permitted to attend school,
or are expelled when their condition becomes known. Almost all fully trained
wizards were infected after completing their education, as schooling is
likely to be terminated if their condition is discovered. Some adolescent
victims were able to conceal their condition long enough to complete their
education, but childhood victims rarely received any wizarding education.
Many parents, if they still associate with their child, assume (usually
correctly) that their child won't be permitted to attend school, and make
no attempts to seek educational opportunities.
It is known that Headmaster Albus Dumbledore of Hogwarts School of Witchcraft
and Wizardry permitted a victim of childhood lycanthropy to attend his
school and become a fully trained wizard, and the individual has twice
been hired as a professor. Previous headmasters have rejected known werewolves,
and it is not likely future headmasters will follow Headmaster Dumbledore's
example.
Though Clause 3 of the Code of Wand Use states that no non-human creature
is permitted to carry or use a wand, an exception is made for those rare
werewolves that have received a proper wizarding education.
Werewolves rarely find paid work when their condition is known, or lose
their jobs due to their inability to work during a full moon. Werewolves
are required by law to inform their employers of their lycanthropy if
the job involves interaction with children. Severe penalties result if
the werewolf fails to notify the employer in these cases. They are not
required to inform their employers of their status in other positions,
but they cannot expect to hold a job for any considerable amount of time.
As werewolves are considered magical beasts and not beings, they cannot
take part in government functions, and have no legal representation. They
do not have the same rights as human beings.
WEREWOLF DEPARTMENTS IN THE MINISTRY OF MAGIC
The Werewolf Registry is responsible for keeping track of all werewolves
in the United Kingdom and Ireland. All werewolves are required to register
themselves when they become infected (or in the case of minors, their
parents or guardians must register them.) The Registry is part of the
Beast Division, and works closely with the Capture Unit to provide identifying
information regarding any werewolves that must be apprehended.
The Werewolf Capture Unit keeps both Muggles and wizards safe from werewolves
by patrolling known werewolf habitats during the full moon, and subduing
(by any means necessary) any werewolf that enters human areas. They are
also sent to apprehend any werewolf that attacks or kills a human being.
It is also part of the Beast Division.
Werewolf Support Services is a part of the Being Division. All werewolves
are assigned to a designated shelter, where they are routinely evaluated
for both physical and mental health while in their human forms. The wolf
form is also observed from time to time. The shelter is available for
use during all full moons so werewolves have a safe place to transform,
or as temporary housing the rest of the month. Some shelters provide counseling,
medical services, and/or assistance finding paid work. Werewolf Support
Services is authorized to conduct experiments and psychological testing
for the safety of human beings and advancement of knowledge.
MUGGLE WEREWOLVES
It is rare that a Muggle survives to become a werewolf. Children, the
elderly, and the infirm cannot survive a werewolf bite; only healthy young
to middle-aged adults have a chance. The cause of death is suspected to
be the intrusion of Dark Magic, but the untreated wound is definitely
a major factor in many deaths (Muggles are not equipped to successfully
treat a werewolf's bite.)
Those few Muggles that become werewolves are transferred to a shelter
specifically designated for Muggle werewolves. They receive medical attention
for their wounds, and counseling to help them adjust to their condition.
In time, they may be allowed to re-enter Muggle society, provided they
do not reveal their condition to any Muggles. They are only made aware
of the existence of werewolves, not wizards; Memory Charms are used to
prevent them from remembering any magical healing and potions. However,
those that already know of wizards through family members are given the
opportunity to join wizarding society.
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